The Butchers Masquerade

Details
Setting and Premise
The novel is the fifth installment in the Dungeon Crawler Carl series. The setting is the sixth floor of the alien-constructed dungeon called the “Hunting Grounds.” This floor is a vast jungle world populated by dangerous creatures including dinosaurs, deadly ecosystems, and game-show style mechanics where human (and non-human) players are hunted. On this floor the rules change: outside “tourist” hunters are allowed into the game, greatly upping the threat to the existing crawlers. The floor also includes a climactic event dubbed the “Masquerade” — an end-of-floor celebration or completion ritual with high stakes.
The premise continues that Earth has been subsumed into a game run by alien forces; humanity (or what remains) is playing for survival, broadcast for entertainment, and the dungeon floors escalate in danger and complexity. On this floor, the hunting rules are inverted: the players become prey and must adapt accordingly.
Main Characters
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Carl: The protagonist, a survivor and crawler who has progressed through previous floors and now faces the sixth floor’s unique threats.
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Princess Donut: Carl’s feline companion, once a pampered house cat, now a fully sentient crawler with significant magical power and evolved agency.
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Vrah: A veteran hunter invited into the game from outside; one of the major antagonists of this floor with a trophy-hunter’s mindset.
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Various factions and NPCs of the dungeon: This includes guides, former contestants, other crawlers, and the game-masters or administrators who oversee the dungeon’s mechanics. These characters add intrigue, alliances, and back-channel politics influencing the events of the floor.
Plot Summary
Carl and Princess Donut arrive (or already are present) on Floor 6, the Hunting Grounds. The number of crawlers has dwindled; the environment is more lethal than ever, with dinosaurs and jungle hazards ready to macerate unprepared players. Early on, the biggest new threat is revealed: hunters from outside the dungeon (tourists-turned-killers) are now being allowed into the game. Among these hunters is Vrah, who intends to take a major trophy by killing one of the top human crawlers.
Carl recognises that the dynamic has shifted: previously the players hunted monsters and survived the system; now they are hunted. He and Donut must adapt to survive. They begin by forming alliances, scouting the jungle terrain, assessing which factions still hold power. They also work to remain low-profile (as much as possible) while planning how to turn the hunter threat to their advantage. Carl’s reputation among the viewers and administrators of the dungeon game also plays a role: being high ranked makes him more of a target.
The story escalates when the “Masquerade” event draws near. This masquerade is a spectacle, partly forced by the game-masters, and serves as a gathering of top crawlers and hunters alike. It becomes a battlefield of performance, strategy, and raw violence. Carl unleashes pre-emptive strikes on hunter capitals and strongholds; sabotage becomes a major tool. Donut, likewise, plays one of her strongest roles yet, using her expanded powers to turn the tables.
Carl acquires or uses special artifacts (for example one called the Ring of Divine Suffering in some discussions of the book) that allow him to mark and kill opponents for stat gains, but these items carry moral and physical cost. The jungle becomes a blood-bath: hunters fall, dinosaurs are unleashed, alliances shift, and Carl confronts the reality that this floor isn’t just about surviving monsters, but surviving other humans with sponsorships, bounties, and the cruellest of motivations.
In the climax, Carl and his allies enact a daring plan: they strike the hunter stronghold, create chaos in the masquerade event, and force the administrators to respond. The surviving crawlers turn from being prey into active participants in shaping the floor’s outcome. The result is a massive shift in power dynamics: the hunters are no longer clearly dominant, and Carl ends the floor changed — stronger, more resentful of the system, more determined to fight it. The floor concludes with Carl and Donut surviving again, but the cost is high: lives lost, betrayals unveiled, secrets exposed. They exit the floor prepared for what comes next, but their world is darker than before
Favorite Quotes
- [3] Quote One


